Welcome y'all!
I'm Fran, a Barcelona-based Game Designer focused on mechanics, level design, and UX. Over the past few years I've moved between genres for the love of each one: Metroidvanias, top-down roguelikes, and party games, working in both Unity and Unreal.
What I care about is the design work that makes a game feel right: pacing, balancing, and the small details of gameplay feel that decide whether someone stays for ten minutes or ten hours. I've owned GDDs and LDDs, designed procedural level metrics, balanced soft and hard currency economies, and tuned mechanics like parry timing until they click. I'm equally comfortable stepping into a SCRUM master role when a team needs structure to keep moving.
Each project in this portfolio is its own experiment in player-centered design. Take a look around, and if something sparks a conversation, I'd love to hear from you.